Marvel Rivals Module
The ZCORE module for Marvel Rivals. An active Marvel Rivals subscription is required to inject.
Features
Aimbot
Three independent aimbot instances. Each instance is bound to its own key, has its own FOV ring, its own bone selection, and its own colour — so you can run e.g. an instant head pull on RMB and a soft body pull on MMB at the same time without them fighting.
Per instance:
- Hold or Toggle aim mode
- Bone selection — fixed (head, neck, chest, pelvis, hands, feet) or probability-weighted (set per-bone weights, weighted-random pick at engagement)
- FOV mode — angular (degrees, constant pixel ring at the crosshair) or distance (cm around the target, ring shrinks with distance so the same world radius always fits the same body part)
- Smoothing
- Max distance
- Sticky target — keep pulling on the same target until the key releases or the target is lost
- Deadzone — hard-stop pulling once the crosshair is within N degrees of the bone
- Initial delay with optional jitter — randomised offset from key-press to first pull
- Switch delay — hold a target for N ms before re-evaluating
- Per-class priority — weight Vanguard / Duelist / Strategist targets independently for selection
- Ignore teammates, visibility check (geo)
- Per-instance Target Indicator marker on the active target
ESP
- Player Boxes (Full / Corners / 3D / Filled, configurable thickness, rounding, outline, fill opacity)
- Player Names, Hero Name
- Distance, Health Bars, Health Text, HP Segments
- Skeleton
- Snaplines (multiple line styles)
- Show Dead, Ignore Teammates, Team Filter, Visible Only
- Min / Max ESP distance
- Velocity Arrow — direction + magnitude arrow at the player's feet
- Damage Numbers, Eyes (Look) — short line in the direction the head is facing
Adaptive Aim
Smooth aim-assist mode separate from the hard aimbot — softer pulls, configurable strength and lead.
Ult Window
A floating panel listing every visible player with their ult status (charging / ready). Sortable, filterable per team, configurable widths and colours. Useful to see which enemy is about to ult before they pop it.
Crosshair, Radar, Spectator List
- Custom Crosshair — CS-style configurable arms (size, gap, thickness, outline, alpha, T-style) with user-pickable colour
- Radar — rotates with yaw or fixed-north, configurable size and world range
- Radar Auto-Zoom — range tracks the nearest enemy, kicks in below a configurable distance threshold
- Spectator List — floating list of who's spectating you
Controls
- Hide Drawings key — toggle overlay visibility (ESP / aimbot FOV / triggerbot FOV stop drawing; cheat logic keeps running)
- Panic Key — emergency disable for all features
- Menu Toggle — bindable open/close for the cheat menu
Performance overlay
FPS / frametime / FPS graph / update-loop stats / driver throughput — opt-in toggles, useful when tuning the rig.
Getting started
- Buy a Marvel Rivals subscription in the Store
- Wait for admin confirmation (subscription goes
pending→active) - Boot from the ZCORE EFI USB stick, then launch Marvel Rivals via Steam
- Run the ZCORE launcher as administrator
- Select Marvel Rivals on the rail and click Inject
Module status
Module availability depends on the game's current anti-cheat state. Check the Status page before each session.
If the module shows as offline or maintenance, wait for a ZCORE update. Game patches often require module updates before injection is safe.
Configs
Save and load your Marvel Rivals settings as named configs via Configs. All in-menu settings round-trip — including per-aimbot-instance bindings and colours. Publish configs to the Marketplace to share with other members.
Troubleshooting
| Issue | Likely cause |
|---|---|
Inject fails at Authorizing | Subscription not active, or HWID mismatch |
Inject fails at Loading driver | EFI pip is red — re-boot from the USB |
| Crash after inject | Game was updated — wait for module patch |
| Features missing in the menu | Config not loaded, or older config schema — try a fresh config |
For anything not covered here, see Troubleshooting or ask on Discord.